Make Money Online BANNERS đź’°Monetize your BOLT Game with Unity Ads Tutorial | Banner and Interstitial(Video) – Visual Scripting

đź’°Monetize your BOLT Game with Unity Ads Tutorial | Banner and Interstitial(Video) – Visual Scripting

đź’°Monetize your BOLT Game with Unity Ads Tutorial | Banner and Interstitial(Video) – Visual Scripting post thumbnail image



– Bolt

What is Unity Ads?

Unity Ads is a video advertising platform that allows you to monetize your mobile games with banner and interstitial ads. You can use Unity Ads to generate revenue from your mobile games by displaying ads to your players while they are playing your game.

Why Use Unity Ads?

There are many reasons to use Unity Ads to monetize your mobile games. Unity Ads offers high eCPMs (effective cost per mille) which means that you can generate more revenue per ad view with Unity Ads than with other ad networks. Additionally, Unity Ads offers a variety of ad formats including banner ads, interstitial ads, and rewarded video ads which gives you the flexibility to customize your monetization strategy to best fit your game and your player’s preferences.

How Does Unity Ads Work?

Unity Ads works by displaying ads in your mobile game while the player is playing. When a player clicks on an ad, they will be taken to a landing page where they can watch a video or download an app. If the player watches the video or downloads the app, you will earn revenue based on the terms of your agreement with Unity Ads. Additionally, if the player completes an offer or purchases an in-app purchase, you will also earn revenue from that.

How Do I Implement Unity Ads?

Implementing Unity Ads is easy and only requires a few steps. First, create a free account on the Unity website. Next, download the latest version of unitypackage from the downloads section and import it into your project. Finally, add the following code snippet to your game’s initialization code:

Import this file into each scene that will display ads:
“`javascript
using UnityEngine;
using System.Collections;
usingUnityEngine .Advertisements ; //import statement

public class GameManager : MonoBehaviour {

void Start() {

Advertisement .Initialize (“Your-game-ID”, true); //initialize Advertisement class

}

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